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- /*
- * read_texture() - read in an image file in SGI 'libimage' format
- * currently its very simple minded and converts all images
- * to RGBA8 regardless of the input format and returns the
- * original number of components in the appropriate parameter.
- *
- *
- * the components are converted as follows
- * L -> LLL 1.0
- * LA -> LLL A
- * RGB -> RGB 1.0
- * RGBA -> RGB A
- *
- */
- unsigned *
- read_texture(const char *name, int *width, int *height, int *components);
-